Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FXeam-9Ud2Z-oMwwj-bf6QK-ZxqFF | 3/15/2 | 30.1 | 0.11 | 2026-06-27 18:19:01 · 24m 42s | |
| CSGO-HEC7m-NVSZ9-7ZYzE-ABdVT-QwSOG | 12/11/6 | 81.2 | 1.17 | 2026-06-26 17:39:39 · 33m 33s | |
| CSGO-2TPO7-OSiXr-pwuYe-n2ir9-pycuB | 11/15/9 | 65.3 | 0.95 | 2026-06-21 18:19:52 | |
| CSGO-9crjp-PTvHE-Xbfmy-KK4LC-YTQNN | 11/15/2 | 59.0 | 0.70 | 2026-06-12 15:24:32 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.