Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tNYUN-XuFqe-7dyuV-4QcQo-dDWPA | 16/12/2 | 68.3 | 1.16 | 2026-06-30 17:26:18 · 29m 7s | |
| CSGO-AiY3L-HSPkd-dSZKt-fQbFy-FB6iL | 14/25/7 | 63.1 | 0.74 | 2026-06-28 16:06:10 · 46m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.