Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VFk35-Z8tMc-6ay2d-HfAxW-J6BxH | 18/14/3 | 107.5 | 1.32 | 2026-07-05 12:21:42 · 27m 43s | |
| CSGO-heBiq-zRY6G-rBRFi-2DfLB-bzZAB | 36/11/3 | 161.5 | 2.39 | 2026-07-04 20:47:39 · 34m 39s | |
| CSGO-wJrvw-w6obY-B2mOG-spWns-UXOYE | 15/17/5 | 89.7 | 1.08 | 2026-06-30 18:27:25 · 26m 41s | |
| CSGO-vqx83-r3YmV-84a4f-xDxk6-TVkTL | 33/15/1 | 128.9 | 1.94 | 2026-06-24 21:08:41 · 36m 6s | |
| CSGO-QFqY3-pM9tD-L2Au4-5tb9s-nCHCF | 1/6/1 | 17.8 | 0.12 | 2026-06-16 21:25:50 · 22m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.