Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h6w6d-wJdJy-P2PHe-ZDHJs-XD8aC | 9/18/4 | 61.3 | 0.63 | 2026-06-29 11:36:33 · 27m 1s | |
| CSGO-m4Qna-kLF7S-saThi-5xE5S-MQCmQ | 14/14/3 | 97.4 | 1.23 | 2026-06-29 00:30:24 · 22m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.