Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mdhfh-PSO48-zzTTL-DVJ6d-tQYTB | 9/6/2 | 112.1 | 1.57 | 2026-07-04 15:33:19 · 13m 40s | |
| CSGO-YnmVE-xExtb-dXykA-5bTsW-EQM6H | 17/18/4 | 102.4 | 1.14 | 2026-07-02 16:08:10 · 37m 34s | |
| CSGO-hAUMW-9zvWq-n2DOL-VnDdd-RPeyC | 12/13/5 | 102.7 | 1.19 | 2026-06-29 10:51:10 · 26m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.