Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ndEoE-aYTmr-Oo2w2-qHkAd-Zu8GJ | 25/15/4 | 137.3 | 1.79 | 2026-06-28 13:16:43 · 30m 40s | |
| CSGO-znJAb-MPVAs-6osQE-4XJJ2-vVkDA | 14/19/8 | 59.5 | 0.88 | 2026-06-27 10:44:32 · 34m 36s | |
| CSGO-5uDrQ-q5XQ5-FSHwA-rT8b3-8LhWA | 7/6/5 | 55.3 | 1.14 | 2026-06-21 14:37:42 · 23m 9s | |
| CSGO-ZfoqL-CQjFf-8yH44-pLJ9Y-F7QBD | 4/3/1 | 30.8 | 1.04 | 2026-06-21 14:22:51 · 9m 48s | |
| CSGO-t8Gva-MMtoR-NdVnG-dHQD5-wquLA | 19/6/3 | 121.0 | 2.15 | 2026-06-20 19:51:23 · 21m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.