Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6uMak-ER52d-E73Ob-TuWaC-8TryM | 9/18/6 | 51.8 | 0.55 | 2026-07-03 13:57:07 · 36m 5s | |
| CSGO-pYv7f-PdKo7-Qx3GG-qbmLT-4vkbN | 17/9/1 | 64.8 | 1.37 | 2026-06-30 17:47:39 · 27m 43s | |
| CSGO-kHFdE-LrW9D-6YWy8-kxd7w-Nf78F | 11/17/5 | 58.3 | 0.82 | 2026-06-17 19:23:56 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.