Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jQG7q-UAj69-rP5c2-5YiNB-KeiGH | 10/12/2 | 39.2 | 0.83 | 2026-07-01 15:48:35 · 31m 22s | |
| CSGO-Lfs8i-asyEw-OqVp3-9OQQm-DiRFE | 19/15/2 | 85.4 | 1.27 | 2026-06-28 17:12:32 · 31m 56s | |
| CSGO-6yedd-H4yeT-wrLJr-8d6DG-RJ8CH | 17/14/1 | 97.2 | 1.32 | 2026-06-21 12:08:08 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.