Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-imthR-PEMbp-yZGqC-ihQ2V-rkYHK | 14/16/6 | 63.4 | 1.02 | 2026-07-05 15:27:38 · 38m 12s | |
| CSGO-Q9fYh-QYhNn-8oaxh-WCNa2-YLaxJ | 17/14/6 | 87.6 | 1.19 | 2026-06-19 23:47:08 · 31m 8s | |
| CSGO-93zsF-4dhZY-MaGeT-dwJUc-8EAkE | 11/15/5 | 54.8 | 0.81 | 2026-06-13 18:17:04 · 26m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.