Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9jErL-7KNSj-KzNsU-ctGsO-qHBxH | 10/13/4 | 70.5 | 0.88 | 2026-06-23 17:31:35 · 28m 49s | |
| CSGO-SRH2R-ZKRNX-BKtTi-Qieyn-xrquL | 6/15/1 | 25.9 | 0.40 | 2026-06-20 11:42:02 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.