Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rZ9y6-ASvJj-DMwoc-iTtc3-8LhWA | 20/21/9 | 80.2 | 1.14 | 2026-07-01 12:34:02 · 49m 11s | |
| CSGO-RcoMU-mzX25-wJkmc-seDRu-JfX2Q | 11/16/6 | 80.0 | 0.86 | 2026-06-29 22:54:38 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.