Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yv7tC-QJspf-t5zqw-F4wcE-s9ROG | 21/12/10 | 119.2 | 1.73 | 2026-07-05 01:25:01 · 29m 40s | |
| CSGO-ehXYK-kfyD5-E8m8Z-4D8Zd-9EacP | 24/18/9 | 109.4 | 1.55 | 2026-07-04 21:31:53 · 37m 8s | |
| CSGO-ju9uE-eLD9P-84Vt3-YkMp4-2VkDA | 18/19/8 | 72.0 | 1.13 | 2026-07-03 23:39:41 · 39m 7s | |
| CSGO-fPQ45-opDuH-wmqiG-Cb2VJ-YSEdH | 7/7/1 | 78.9 | 1.23 | 2026-07-03 22:44:34 · 10m 23s | |
| CSGO-nzZks-84Ade-ahPK3-NM3uj-5XEyB | 13/15/5 | 82.4 | 1.02 | 2026-07-02 19:37:49 · 24m 6s | |
| CSGO-qrBKN-fyicK-8w2hR-oaudx-oezYP | 35/23/7 | 117.3 | 1.62 | 2026-06-29 21:45:28 · 57m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.