Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DrmxG-O9B2i-CL6wR-BH4AB-Q9jbN | 7/16/1 | 45.3 | 0.43 | 2026-07-01 19:05:22 · 33m 0s | |
| CSGO-9nYix-N6PB8-xxXHQ-Re3oy-ZfwoO | 8/11/6 | 55.2 | 0.87 | 2026-07-01 16:41:57 · 24m 39s | |
| CSGO-Ptbxf-UuFYd-sL2bm-9qPFf-dPVeL | 14/18/3 | 58.5 | 0.82 | 2026-06-30 17:46:55 · 40m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.