Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lfs8i-asyEw-OqVp3-9OQQm-DiRFE | 14/13/8 | 67.0 | 1.12 | 2026-06-28 17:12:32 · 31m 56s | |
| CSGO-vS8mU-3ftYv-HSESc-xyGLU-M7pxA | 23/16/7 | 96.9 | 1.47 | 2026-06-28 15:40:18 · 39m 39s | |
| CSGO-iLd3b-7jRBj-ROqmX-a9Qzc-hQAfD | 15/16/1 | 66.9 | 0.95 | 2026-06-27 19:07:31 · 37m 10s | |
| CSGO-bRRYn-39Lbs-oqeTt-vyQQf-W5vjN | 19/14/7 | 92.6 | 1.39 | 2026-06-24 16:52:09 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.