Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jVCrr-dPtvW-y3hYK-Yf2SY-kZhzO | 14/20/3 | 60.3 | 0.84 | 2026-06-30 20:42:55 · 40m 49s | |
| CSGO-akPZu-aOqVK-mkzoF-faRWO-6wJoD | 23/12/8 | 119.4 | 1.72 | 2026-06-28 20:31:31 · 29m 33s | |
| CSGO-XWRMX-P3ynb-FV9Xs-xoxq9-PzBND | 7/11/3 | 49.9 | 0.74 | 2026-06-16 17:41:23 · 21m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.