Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C3jLC-GUM8P-xrzZm-h2mO9-upNAK | 20/24/13 | 94.2 | 1.09 | 2026-06-27 22:57:07 · 54m 41s | |
| CSGO-6mY3W-DkDT6-TNu94-dyX86-DMhWA | 18/20/6 | 77.0 | 1.08 | 2026-06-17 17:43:27 · 35m 18s | |
| CSGO-tEC2F-ceS8k-u3sx8-fCieu-z2dOQ | 20/11/2 | 94.4 | 1.44 | 2026-06-14 17:14:09 · 37m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.