Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FXZ9F-Scy5F-YtqwU-Bpcn3-VeruL | 18/18/9 | 96.1 | 1.24 | 2026-06-29 18:20:24 · 40m 14s | |
| CSGO-GfTK9-BJks8-Yb2aX-6Kfff-wsvoO | 7/9/5 | 57.4 | 1.10 | 2026-06-27 18:14:48 · 23m 54s | |
| CSGO-pfbxf-BzxYB-HY7KA-mrxRK-tnJCF | 29/22/3 | 101.2 | 1.41 | 2026-06-27 17:19:42 · 49m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.