Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VzBQR-oc4tU-Ok82P-hXWGo-aiZtH | 5/16/6 | 55.3 | 0.43 | 2026-07-02 22:44:27 · 29m 42s | |
| CSGO-U4NVP-CzOZi-UCC93-R6ZZ7-TAqVQ | 19/19/4 | 72.5 | 1.00 | 2026-07-01 16:46:13 · 47m 8s | |
| CSGO-zDNmc-jf23Q-dWiTL-PUbzU-7Qh8E | 12/17/3 | 60.5 | 0.75 | 2026-06-30 20:11:44 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.