Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H9VDM-orCu9-J6n6h-BNkxE-J9tvE | 20/23/11 | 79.7 | 0.98 | 2026-07-05 08:18:02 · 47m 41s | |
| CSGO-2YnV8-ZAP7A-w7cZo-dYkjU-A7QBD | 10/19/8 | 57.9 | 0.76 | 2026-07-03 13:47:20 · 40m 58s | |
| CSGO-LftWS-dTbiu-pboH3-wWFna-YPVeL | 23/23/10 | 88.5 | 1.17 | 2026-06-28 17:58:04 · 43m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.