Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RpEfj-RGZ85-NS9ra-dbOcK-SojoE | 9/15/6 | 56.5 | 0.71 | 2026-06-22 17:38:41 · 31m 43s | |
| CSGO-Sw34X-oe7Ks-Vfchh-k2uJT-NHjLJ | 10/20/5 | 58.7 | 0.65 | 2026-06-22 16:27:51 · 38m 2s | |
| CSGO-aGYTv-9Xpwx-YfSvh-Ysbcx-RMwzF | 14/16/7 | 65.9 | 0.93 | 2026-06-22 14:09:32 · 37m 32s | |
| CSGO-9bcfG-8vovd-o8EzA-xLiKn-2h3RG | 7/8/5 | 48.3 | 0.95 | 2026-06-21 23:44:54 · 21m 26s | |
| CSGO-o6Y8R-weQKN-pDRuF-p2Oit-FhnEM | 11/15/7 | 69.1 | 0.97 | 2026-06-21 23:15:17 · 26m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.