Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WNeiW-e2xx8-9986J-WmNiq-oNBYN | 8/18/16 | 80.3 | 0.82 | 2026-07-03 19:23:51 · 34m 55s | |
| CSGO-pawXm-Ci2vC-iyxQt-h4cRh-REDVF | 7/15/8 | 62.1 | 0.74 | 2026-06-27 21:25:14 · 25m 43s | |
| CSGO-NpZX4-ZDLA7-P63fP-KNitq-JDvSJ | 11/16/4 | 72.2 | 0.86 | 2026-06-27 19:57:28 · 28m 42s | |
| CSGO-TLiLW-LLoL9-TU73j-kEo6t-srXwP | 26/23/8 | 93.0 | 1.24 | 2026-06-12 19:53:35 · 54m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.