Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dtSeF-cBS57-QEGHt-uk9d6-pdueM | 12/18/3 | 62.0 | 0.79 | 2026-07-01 19:07:54 · 31m 19s | |
| CSGO-RNjyP-9sYCn-XbcsW-xi7Uv-rVC7K | 17/21/8 | 64.1 | 0.94 | 2026-07-01 18:14:42 · 46m 19s | |
| CSGO-ZF9uk-NvGds-hEqfA-tXwjY-4EacP | 10/15/3 | 69.0 | 0.68 | 2026-07-01 17:40:32 · 26m 37s | |
| CSGO-bABSa-nC8aQ-9sWcz-pDpur-JrzUO | 16/17/5 | 68.6 | 1.08 | 2026-06-23 18:11:30 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.