Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HLQhF-9oD5k-7PJ4A-2GOtQ-tm7SA | 20/6/4 | 131.8 | 2.03 | 2026-07-04 22:28:28 · 25m 21s | |
| CSGO-DSu4y-rbBU6-hhjep-2jV9T-QwSOG | 15/13/1 | 69.0 | 1.09 | 2026-07-04 20:15:37 · 32m 55s | |
| CSGO-T3QQn-dELwW-mY48a-5HUoi-D5fGH | 14/11/5 | 84.7 | 1.29 | 2026-06-17 20:00:39 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.