Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ho6yY-USXsB-ndLcH-FrBhU-eZhzO | 4/8/0 | 53.7 | 0.45 | 2026-07-06 18:48:40 · 12m 42s | |
| CSGO-SHXEv-hjsFE-NeFvS-xV987-H2WPA | 27/13/7 | 109.5 | 1.96 | 2026-07-03 06:54:35 · 35m 44s | |
| CSGO-kiTH2-9yY2P-8aWR8-Gpv5Y-85syM | 13/15/6 | 100.4 | 1.12 | 2026-06-21 19:03:48 · 32m 38s | |
| CSGO-qUZKE-8s3Jo-LbQeP-OHQFz-dBLDR | 15/14/7 | 76.5 | 1.18 | 2026-06-17 22:05:37 · 37m 49s | |
| CSGO-FWwh7-VZZbo-LsWSA-4TPU8-qTY2Q | 10/14/8 | 66.1 | 0.96 | 2026-06-15 18:48:32 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.