Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DQeff-Xmqyv-uS6TU-HSi7m-m3taL | 12/12/4 | 75.2 | 1.11 | 2026-07-01 13:42:34 · 30m 9s | |
| CSGO-VuBFZ-GKjzi-EquY4-bPcdx-CXFuA | 12/7/3 | 88.2 | 1.57 | 2026-06-29 13:20:33 · 21m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.