Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bq7jo-Yw7fF-vyrxS-OekKf-55vTC | 12/21/8 | 66.4 | 0.70 | 2026-06-21 05:33:49 · 41m 29s | |
| CSGO-ohDeG-FDdrB-EKmwp-qTX6X-nFzAC | 7/14/0 | 58.1 | 0.49 | 2026-06-21 05:02:38 · 24m 50s | |
| CSGO-X2BE9-aKBUq-2BtqH-wBviy-RrSnB | 17/14/7 | 100.3 | 1.28 | 2026-06-21 04:28:03 · 31m 5s | |
| CSGO-jRoTO-YDJZF-ciwWS-iqsTH-fxF4C | 20/12/5 | 94.7 | 1.46 | 2026-06-14 20:29:54 · 24m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.