Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xd3n4-Pnr3O-VqYpj-Eh9ZW-FHtdA | 18/6/6 | 125.3 | 1.91 | 2026-07-05 21:19:21 · 24m 19s | |
| CSGO-SavOk-L67Pz-EGC5i-CTiNj-dEi8E | 16/5/2 | 86.2 | 1.88 | 2026-07-01 20:24:26 · 23m 37s | |
| CSGO-EtfWU-qjWdT-vW25e-NaBKz-RMwzF | 20/15/7 | 86.6 | 1.33 | 2026-07-01 18:51:04 · 40m 36s | |
| CSGO-WRJXF-hTTxY-NM8hj-J2nFw-vrzED | 14/8/9 | 91.2 | 1.45 | 2026-06-29 20:27:31 · 23m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.