Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-St6KF-BXrBG-QNu5L-i3LC4-kLzkG | 23/15/6 | 122.5 | 1.67 | 2026-07-02 18:28:14 · 28m 55s | |
| CSGO-bTox5-G4BjH-tNLOv-z2Loy-NVddJ | 21/17/7 | 84.0 | 1.36 | 2026-07-01 17:39:58 · 35m 12s | |
| CSGO-eZrvj-i2Upe-zaPuZ-EYHfw-s2ohH | 27/18/9 | 122.8 | 1.64 | 2026-07-01 16:45:05 · 44m 12s | |
| CSGO-Qe6Bp-EDdyK-fyMKv-rJPDe-hOGSQ | 26/15/5 | 122.0 | 1.70 | 2026-06-25 17:51:38 · 36m 14s | |
| CSGO-f4VA7-KcdpW-3FJYq-psxKS-q7NQC | 17/11/3 | 108.5 | 1.66 | 2026-06-25 17:21:48 · 26m 56s | |
| CSGO-eiKkj-H8Vqw-k9spb-62Wy2-LMXDJ | 21/14/13 | 115.7 | 1.61 | 2026-06-25 16:41:15 · 36m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.