Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dOaoZ-6u4KD-bjFDb-SKVzi-LXpRP | 13/11/9 | 112.7 | 1.39 | 2026-07-03 05:14:08 · 25m 14s | |
| CSGO-8smKu-7uFiZ-nScNh-GXHcO-qScRF | 16/15/8 | 87.6 | 1.14 | 2026-07-01 18:34:05 · 39m 6s | |
| CSGO-haS4N-ZYweG-rRtFN-JabOf-9jmMC | 15/8/4 | 76.8 | 1.47 | 2026-06-27 15:32:53 · 23m 33s | |
| CSGO-rutmE-jp9r2-2DOwR-ybaBq-AhnEM | 22/12/5 | 102.4 | 1.61 | 2026-06-21 17:35:48 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.