Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Bh9v-46brt-e62cO-O2nkw-cMfrM | 16/20/4 | 69.4 | 0.92 | 2026-07-01 22:43:51 · 39m 50s | |
| CSGO-VFnfq-njoC6-ec5cU-nRRbA-eyLwF | 17/16/3 | 74.4 | 1.12 | 2026-07-01 21:40:30 · 39m 35s | |
| CSGO-vJ2VO-eQit2-KZe7w-ZvOKQ-7wPcF | 21/15/6 | 127.3 | 1.59 | 2026-07-01 20:47:41 · 27m 21s | |
| CSGO-mvKwy-5yKLK-xb5FY-rZGqZ-rup3B | 11/15/9 | 76.3 | 0.94 | 2026-06-28 15:27:16 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.