Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-44rZ6-MY7xp-nShu9-hkuiJ-Kn6nM | 21/9/2 | 115.4 | 1.83 | 2026-07-02 04:39:32 Β· 30m 51s | |
| CSGO-TSrfY-45bWL-6oJzP-pKLrP-ZR9jE | 17/8/4 | 110.1 | 1.77 | 2026-07-02 03:53:48 Β· 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.