Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mE6QN-rZVw6-aiP4U-mx5uH-CcyMM | 7/9/5 | 69.7 | 0.93 | 2026-07-03 18:38:40 · 13m 54s | |
| CSGO-yesEt-C9YRj-dtGLh-u2NpO-i84VH | 7/15/1 | 74.3 | 0.42 | 2026-07-03 12:49:15 · 20m 6s | |
| CSGO-GRMzy-8GRPU-AjBMY-eSynh-dE4BO | 23/21/7 | 75.1 | 1.12 | 2026-06-30 19:22:57 · 50m 24s | |
| CSGO-bzAr6-WTar5-CEAyM-YdaGy-FMXDJ | 15/17/5 | 73.2 | 0.89 | 2026-06-28 19:17:40 · 31m 25s | |
| CSGO-JASn4-ZnhDB-Fqy7E-JNys5-wAw5G | 13/21/5 | 72.0 | 0.73 | 2026-06-27 12:53:10 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.