Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TOjPo-r3DOU-NZdhm-nCtA6-HLtCQ | 13/15/4 | 67.3 | 0.94 | 2026-07-03 10:36:11 · 31m 24s | |
| CSGO-3aKyV-2zDsO-SXCk6-DHdRU-uQJLH | 18/18/8 | 103.6 | 1.30 | 2026-06-24 16:43:22 · 37m 3s | |
| CSGO-i3QHH-tcLWC-FuZ89-WDpse-YYmQD | 30/19/4 | 106.3 | 1.57 | 2026-06-23 17:03:18 · 46m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.