Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-43jxk-Jff6T-sucQa-vtmaK-sbjsF | 8/15/3 | 49.9 | 0.56 | 2026-07-04 01:58:22 · 29m 9s | |
| CSGO-WrQYb-XNAbi-V2uJh-ymBP3-9L9PL | 13/8/6 | 83.7 | 1.30 | 2026-06-28 01:38:59 · 27m 26s | |
| CSGO-fS3Ep-syUni-t3888-skahA-udTnB | 22/9/3 | 106.7 | 1.74 | 2026-06-19 21:40:46 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.