Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TU8Lh-fN9Gj-E6mXW-ThWqa-FkBAA | 1/3/0 | 1.8 | 0.07 | 2026-06-29 17:06:16 · 34m 28s | |
| CSGO-OSO5S-sJrus-F56Mc-tbxnX-BZAYN | 9/9/2 | 87.8 | 1.10 | 2026-06-28 00:09:28 · 14m 21s | |
| CSGO-iuu2d-Lo2CG-atGKV-rET4S-AHtdA | 7/17/7 | 54.4 | 0.58 | 2026-06-26 22:01:44 · 33m 22s | |
| CSGO-bXWtD-3DKyy-UFm6W-ZZsmS-MHcVG | 14/15/4 | 72.9 | 0.89 | 2026-06-25 18:54:19 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.