Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aCC9u-bD7Qp-7aBNU-quJBB-4yTaK | 16/18/5 | 77.2 | 1.09 | 2026-07-06 15:04:21 · 40m 23s | |
| CSGO-aQu7n-PBYsW-pJxVH-VNERc-BusnC | 29/28/3 | 112.0 | 1.26 | 2026-07-05 08:18:02 · 49m 40s | |
| CSGO-3Gq8s-FjfjD-KhMD7-YzkYw-oqS4M | 10/16/10 | 72.3 | 0.90 | 2026-07-03 17:03:26 · 32m 6s | |
| CSGO-eDWWx-2ySXK-zYwvq-otYfq-yrwjN | 27/12/7 | 114.7 | 1.89 | 2026-07-03 02:38:52 · 27m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.