Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NuojR-Nn4Yk-xeFXj-YOYk6-2pmwG | 15/8/6 | 100.1 | 1.57 | 2026-07-03 20:38:46 · 26m 35s | |
| CSGO-eWFLz-H4HRS-7QAqJ-qE4yp-fD57M | 27/8/2 | 110.8 | 2.18 | 2026-07-03 20:07:31 · 27m 37s | |
| CSGO-MNHjO-yABKw-5WVz8-piH3N-iwa3K | 13/15/3 | 80.2 | 0.93 | 2026-07-03 19:32:11 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.