Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XZTWn-LkRZx-nivvh-mTcc5-CebRF | 23/12/2 | 126.8 | 1.74 | 2026-06-30 19:18:52 · 32m 54s | |
| CSGO-h72z5-QAPZy-98Kvv-YzOGt-erhGH | 14/14/4 | 65.9 | 1.03 | 2026-06-29 21:11:24 · 33m 23s | |
| CSGO-RaA6e-vq7Do-L2ZZP-b65iy-2MUSH | 20/10/6 | 115.3 | 1.66 | 2026-06-21 17:17:09 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.