Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XW9pR-uzezM-MLVyU-AOY86-Mzi5P | 28/22/5 | 103.7 | 1.31 | 2026-07-03 02:13:50 · 60m 44s | |
| CSGO-KDeqh-tRbvm-LJWCW-cSF7L-hRyQN | 25/13/6 | 122.6 | 1.71 | 2026-07-01 23:02:40 · 37m 3s | |
| CSGO-mZKUO-DNXqS-dqaxv-WnMYc-RtTGQ | 10/17/7 | 60.7 | 0.74 | 2026-06-19 18:07:30 · 40m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.