Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-USQv9-N539y-B2F5d-jHm6m-2h3RG | 22/18/9 | 99.4 | 1.43 | 2026-06-25 09:30:42 Β· 35m 30s | |
| CSGO-KXSbG-RVoyt-BLKbN-aNXNt-srXwP | 10/13/4 | 51.6 | 0.95 | 2026-06-21 19:52:59 Β· 27m 44s | |
| CSGO-9pdE6-A2uSq-4NSet-qoRXE-vJedJ | 17/10/6 | 77.6 | 1.34 | 2026-06-21 18:21:50 Β· 35m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.