Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2XrjO-NAJQM-hSfNA-MrvYC-fKV5F | 16/18/6 | 67.0 | 1.06 | 2026-07-04 22:24:31 · 34m 44s | |
| CSGO-pfHYQ-GNQAT-SerJJ-K29bE-YJxsP | 13/18/6 | 70.4 | 0.89 | 2026-07-04 20:32:22 · 31m 46s | |
| CSGO-p53GD-Hfxju-GHh3Q-UfnDJ-c84VH | 23/16/6 | 94.1 | 1.41 | 2026-06-23 18:28:54 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.