Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zamsj-hrCcv-HrJ8c-vmJYC-4of4D | 6/14/1 | 45.5 | 0.31 | 2026-07-03 21:34:16 · 21m 14s | |
| CSGO-28qrz-JF4eb-kUOyp-X4tt6-pdueM | 12/17/6 | 71.1 | 0.94 | 2026-07-03 20:55:30 · 35m 0s | |
| CSGO-2obsx-timJ4-viD84-6VP2D-Uc8zP | 11/10/5 | 70.7 | 1.21 | 2026-07-03 20:22:12 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.