Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-trapB-fzRjo-DOtbR-wprv4-OAqVQ | 21/20/4 | 81.7 | 1.14 | 2026-07-03 20:46:08 · 45m 20s | |
| CSGO-SqaC8-kDpLn-miyx2-rCxpa-cvmHB | 21/11/2 | 108.7 | 1.57 | 2026-07-03 20:09:49 · 27m 37s | |
| CSGO-5sScB-VedUO-jWorm-DBpQk-dsnAL | 19/20/4 | 85.8 | 1.02 | 2026-07-03 19:17:02 · 41m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.