Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RNjyP-9sYCn-XbcsW-xi7Uv-rVC7K | 13/23/8 | 57.6 | 0.74 | 2026-07-01 18:14:42 · 46m 19s | |
| CSGO-JYZVr-uOFv2-T9Zao-yp2sL-SwJ5O | 13/14/9 | 82.0 | 1.14 | 2026-06-28 22:08:02 · 33m 19s | |
| CSGO-RrooC-aMDXu-KRRpx-vRGrA-zUD3J | 15/16/4 | 64.5 | 1.09 | 2026-06-28 20:45:27 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.