Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cybyQ-ZePvJ-FoOD5-5jm5A-eyLwF | 22/15/1 | 110.8 | 1.58 | 2026-07-04 00:11:36 · 26m 43s | |
| CSGO-vJEtH-KpFnQ-RLroo-wYFoq-J3SyL | 14/16/6 | 74.6 | 1.02 | 2026-07-03 21:23:00 · 38m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.