Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FosfC-J6U8w-CRZEJ-6UM2k-dhLfN | 22/16/5 | 101.6 | 1.30 | 2026-07-07 16:50:28 · 34m 2s | |
| CSGO-CGGnQ-stFAF-bMCxp-Tx69F-RJ8CH | 10/13/3 | 58.8 | 0.85 | 2026-06-27 15:45:28 · 29m 24s | |
| CSGO-LY8fv-vruP9-oUvHT-5KXC4-SVddJ | 13/17/2 | 81.2 | 0.84 | 2026-06-19 16:20:45 · 28m 19s | |
| CSGO-N47mh-RMbLZ-Dxwub-huuVo-iNBYN | 18/17/4 | 79.9 | 1.12 | 2026-06-16 15:38:12 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.