Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Rfyn-GfHnm-6Fssm-V2v63-5UVzE | 9/13/3 | 61.8 | 0.80 | 2026-07-06 13:31:10 Β· 27m 31s | |
| CSGO-5AdVT-DX2La-m5rHb-jwMv9-jp5BO | 8/16/4 | 61.4 | 0.57 | 2026-06-28 19:08:09 Β· 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.