Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GD6AZ-roCwU-Gv5UX-bNGrj-uXNtQ | 14/20/8 | 80.3 | 0.96 | 2026-06-27 19:53:59 · 40m 29s | |
| CSGO-haS4N-ZYweG-rRtFN-JabOf-9jmMC | 8/13/4 | 60.8 | 0.78 | 2026-06-27 15:32:53 · 23m 33s | |
| CSGO-aOWqb-yC5A5-nm8Fw-OH2F3-VqKPJ | 16/16/4 | 65.2 | 1.12 | 2026-06-25 12:57:48 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.