Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-saMxm-8hynF-sQ6wb-CKSFs-TrJTK | 23/17/2 | 92.3 | 1.39 | 2026-07-06 09:19:58 · 41m 28s | |
| CSGO-9khpG-veVMw-YSCKj-nuL36-tzioE | 9/18/4 | 57.9 | 0.68 | 2026-07-06 08:03:33 · 36m 44s | |
| CSGO-6yedd-H4yeT-wrLJr-8d6DG-RJ8CH | 15/12/6 | 119.4 | 1.51 | 2026-06-21 12:08:08 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.