Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zKPO6-QhAA3-3QcP3-cVvjE-zn33L | 18/20/6 | 93.3 | 1.11 | 2026-07-05 20:02:46 · 33m 30s | |
| CSGO-K7Aeo-Kot5Y-fSRbO-Qbier-oCi5P | 24/11/5 | 131.5 | 1.83 | 2026-06-30 17:34:55 · 29m 7s | |
| CSGO-hhZSu-f8mBh-3O2Yx-fhGUi-S4qqK | 10/18/7 | 65.6 | 0.76 | 2026-06-24 08:34:04 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.